Now add to that huge faction unbalance


Not only the terrors and random bosses are impossible to take on with melee classes, there’s literally no way to complete your daily faction quests unless you and your group deal an absurd amount of damage to guarantee a chest drop from said terrors. This feels more like a pointless and braindead competition to whomever will have the highest DPS, why the hell is it designed in such a shi-tty way? We’re playing the same faction, it should be all shared fairly.

Most of the bosses die in less than 20 secs, I don’t nearly have enough time to deal the required amount of damage to validate my quests if my team sucks. That, and the unstoppable AOEs for which you have less than 0.0001 sec to react or you’re dead meat. Can’t they at least reduce the damage needed to finish the goddam quests and nerf the hell out of terrors? This would be common sense and give more incentive to play this garbage content.

The PVP in this place… In a nutshell, people hide between the bulky 6 million bosses that one shot you. Once I’ve toyed arround full six men party. I felt to this trick as well a couple of times. It’s annoying and is insulting for BnS, because the whole game is designed around pvp.

The whole purpose of this bad designed “arena”: In the best case scenario you will end up with some ~30 soul stones, and instead wasting all this time running from tower A to Tower B I suggest to invest your efforts in the Arena. For a Gold rank you can grab 30 stones if you pvp a lot – if this thing is still around, I haven’t been to the arena since last patch.

In addition: Redicilous quest to save a wounded guy. That never happens for Reds, cause our wounded guy is near a 6 million HP boss that insta kills you. I’ve seen blue guys getting their wounded, simply because there is nothing around. But our wounded NPC is in bad place. Also, the Letter, it dropped only once and I managed to get it because the summoner can go shroud. I can’t imagine doing this with a Destro or BD, simply because the mobs inside the tent insta kill you on sight.

Hate to say it, but I absolutely agree with everything here. My main is around 430 attack at the moment, and even going all out on these bosses is enough to MAYBE drop a box for a daily once in a while. Being a melee class makes this almost impossible due to the constant iframes and retreating I need to do to even stay alive, and all of that is time that I’m not spending inflicting damage.

It becomes a big annoying wall that can only be overcome with time, given the massive amounts of soulstones needed to upgrade gear, and the only methods of gaining them being misty woods, arena pvp, and market, since ssp is basically a waste of time. It is actually more effective for me to save gold and buy them through the market, which works, but kind of sucks because I would like to actually be able to enjoy the new content.

Now add to that huge faction unbalance, where one of factions is filled with bot population and cannot even fill in one channel. Also the fact that most efficient way to do PVP is to avoid fighting other faction by filling up the channel doesn’t look like smart PvP design. Reason for that is that even small group of players can disrupt mining with ridiculous guns. And ye we have plenty of such kids, who have nothing to do whole evening… And zone design is supporting it.

Other than that I think the place is jolly fun. It’s great to stand on the sidelines with a SMG and wait for some enemy faction guy trying to disturb the mining phase and attacking him with great vengance. And due to being asymetrical and actually having a quest for loosing phase 1 it actually encourages oPvP, which is what Misty Woods pretty much didn’t have. People just need to realize that sometimes standing guard is just as important than getting rewards. I just wish standing guard would be rewarded, without the need to wait for your allies to die.

A medium level destroyer here…. struggling pretty hard. Something must be done to the soulstone planes. I have given up for getting the kills for big bosses (terror and others). Simply not possible. I’m 50-5, Ap 432 and 2400 crit. I have watch some elite destroyers how they do it and it’s the same as I have tried. And sometimes they die too or don’t get the box. I can’t do what destroyers are suppose to do (control/tank) because that would guarantee that I don’t get the box. It’s BS that damage is the only that matters because classes are different on damage, skills and role. And that is good. But I cant do even close the same damage to terror as say same level FM. Not getting those soulstones every day hurts. And it’s true that when the mining is over the battle just dies. I never seen people taking part on the battle phase. I had to go youtube to see what happens in battle phase. So clearly they should rethink battle phase rewards as well.

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