Get legendary in a reasonable timeframe

I make 50-150 g a day. Though I am premium but that one I got gifted from another player and of course I paid him but still 400 g well spent. That amount is only with 1-4 h of SSP and all the Silverfrost purple dungeons if I feel up for all that. Sometimes I do only half of that. Trick is to know what to craft and when to sell. I would already have Blaeful on one character for sure if I never sold gold to buy outfits (5+ of them) and if I didn’t decide to make other character as my main after reaching 661 AP on my BD. Now I have two 600+ characters as super lazy partial F2P gamer.
Oh look it’s another thread from people who feel entitled to get everything easily without putting in any effort. No surprise that now when true scorpio is so much easier to get with huge cost reduction and super cheap mats on market people start complaining more about legendary. It’s a legendary, it’s a luxury to have and not something that is needed for any content. It’s supposed to be hard to get and heck it isn’t even that hard anymore with market prices being so low you can get legendary in a reasonable timeframe.

Also you aren’t forced to gamble your mats you can just buy the stones from market, but of course you know that and that by itself is not the reason you complain, you complain because the failchance raises the price and you want everything super cheap handed to you. People nowadays are so pathetic, never heard people cry that much in past games like for example lineage2 where the weapon craft could fail and all mats just disappeared or it had a chance to be destroyed when enchanting it.

I understand your opinion and I do feel it does seem reasonable in a way but you just admitted that you don’t even bother with transmuting premium Silverfrost transformation stones in the first place so you’re unfamiliar with the feeling of having constant streaks of transmutation failures. I think if you farmed and tried transmuting the premium Silverfrost transformation stones, you and some of the others in this thread might feel differently.

If it is true and the chance of success is at 30% the price should be trippeled at max. Besides i can ensure you not everyone could manage to gain enough money if they would stay at the same price with no failure-chance. But the Cost increase could be discussed. Farming is everytime easy – because if you have a team/clan you only spare a bit time with better gear.

I heard CN and TW had some Baleful Nebula stones.They were reduced the premium stones by those ; so you just had to use 1 premium stone. I don’t know exactly – they were some posts on reddit about this Legendary Nebula Stone.Maybe we can also get such here? Who knows.Might we get some reduction for legendary weapon,but again,not sure when this gonna happen,probably when they think that ppls can’t keep up long with constant failures ,because the gold that you can obtain is much more less at this point and ppls started to loose patience and hope- the failures rates are just too big for our resources by now.We will see in next 3 or 4 months- or less HC players will start probably to loose interest while they can’t keep up with their friends.Personally, I think we will get this legendary Nebula,but again,is just my opinion.

I read this thread before I logged into the game. I have already had one failure going for a SPTS and was like screw that. Thought I would give it another go and this morning mine procced. So now I’m 1 from 2 but I have to say I hate this style of game play. I play games to have fun not to end up feeling sad because things are rng and rng hates me.

Then you have to realize that a +10 level 10 weapon only really lasted you until level 40 or so. That meant that even after all that effort/RNG it took to get to +10, you would have to eventually discard that weapon and go through the process all over again at a higher failure rate. Most people didn’t even bother past +6 until they hit end game weapons, which would then cost an arm and a leg to try to get to a respectable enhancement level.

we know this, but my guess and experience is that those kind of games that rely so much on rng dont have this much of playerbase and if the rng gets worse it tends to migrate to another game, while a fair rng makes the game exiting and atracts more players, Nobody stays in an easy game but nobody stays in a super hard mode rng game either and thats what 70% failure for premium stones is.

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